The rites of your circle grant you the ability to transform into more dangerous animal forms. You get a 2nd level spell at level 3, and then you get 3rd, 4th, and 5th slots every two levels afterwards. Change the name (also URL address, possibly the category) of the page. Therefore, get your Wisdom as high as you can. Introduced in, , this circle is aggressive towards their goals, and highly individualistic in nature. Now, banded mail, that's practical: It puts a lot of solid metal between you and the pointy bits, … Their order gathers under the full moon to share news and trade warnings. Unless otherwise stated, the content of this page is licensed under. The Digital Dungeon Master has painstakingly created 5e character sheets to help you get going. That’s not really important, but you can do it if you really want. +2 to Constitution, +1 to Wisdom is almost perfect; with Standard Ability Array, you can get to 20 Wisdom at level 8. PDF & .xml! Afterwards, the only other ability score you need is Constitution, in case you get slapped out of Wild Shape. Reason: Capitalization issues here and there. 2. This is the complete Druid. It is ridiculous at 2nd level. You get four rather specialized options. At 90 ft flight, you’ll keep up with most other creatures in the game. The issue is that Alter Self is a problem solving spell. The Whelm ability is aggressive and good at keeping creatures under wraps. View wiki source for this page without editing. CREATOR Hi Greg, I've had a number of requests for this so I will add it to my to do list. +2 to Constitution, +1 to Wisdom is almost perfect; with Standard Ability Array, you can get to 20 Wisdom at level 8. Since moon druids are pretty stat independant, she could pump cha and get some good use out of inspiring leader. You can cast the Alter Self spell at will. Moon Circle Druids are in an awkward situation. I’m not sure who thought Fire Form was okay, but you can literally walk into someone’s square and they just take 2d10 damage, guaranteed. View and manage file attachments for this page. General Wikidot.com documentation and help section. It’s here to give you a Swim Speed, a Disguise, or Natural Weapons… Why not just become an animal with a Swim Speed? Can these sheltered beastmasters cooperate with an average adventuring party? Your Touch Attacks are pitifully bad, but. 4. You won’t be in a perfect position here, by any means. In a perfect world, you’ll always be in Wild Shape. So now, you’re draping that CR 1 creature over your head. Once you reach level 18 and can cast Alter Self after you Wild Shape, then you could get swim speed on a mammoth, I guess? And once you become a Mammoth, a +10 to hit isn’t horrific. View/set parent page (used for creating breadcrumbs and structured layout). First and foremost, the Circle of the Moon is the most powerful because it is what lets interested individuals get good use out of their wild shape for combat, so much so that these druids can actually serve as tanks for the rest of their parties if … I don’t think it’s great, but it does what it sets out to do. Blue: Fantastic options, often essential to the function of your character. October 2020. Realistically, this is an okay utility spell at most, that solves less problems than Wild Shape does. At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental. In a perfect world, you’ll always be in Wild Shape. Becoming a CR 1 beast that early in the game puts the Druid on a higher tier compared to a majority of the other classes. At least you double damage to structures? But, in the case that you’re dealing with a new GM, or the module you’re running doesn’t have much for Druids, then this is essential. Finally, you gain two free proficiencies. Green: Good options. Let’s check it out, in our Circle of the Moon 5E Guide. Learn more with our Fathomless Warlock 5E Guide. That’s not really important, but you can do it if you really want. Relentless Endurance is nearly essential as a melee frontliner, and Savage Attacks works with natural attacks. Tasha’s Cauldron has you covered! Game Mechanics: Able to wild-shape more quickly, using it as a bonus action, and with higher limitations than usual. Though all druids have access to elemental spells, The Circle of the Moon carries a primal ferocity. And right at the finish line! The big problem with Wild Shape is that most forms are only useful for scouting. All levels are featured! […], Not sure how much starting gold your character should have? Watch headings for an "edit" link when available. This changes that. Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. Thankfully, very few creatures get anything related to magic weapons before this level. You can cast the Alter Self spell at will. Their order gathers under the full moon to share news and trade warnings. Therefore, we think it would be the most beneficial to only talk about our favorite spells at each level, and which ones to avoid. Creative Commons Attribution-ShareAlike 3.0 License. In 5th edition, Circle of the Moon druids can turn into a creature with many more hit points than itself twice in between rests, and deplete all of those hit points, before changing back to its normal form unharmed. Earth Elementals are the tankiest your Wild Shape can get, but have a weird Thunder vulnerability. List of enemies in Castlevania: Circle of the Moon. Your email address will not be published. It’s not awful out of water, but it’s a must-have while in water. Choose Archetypes between the Circle of the Land or Circle of the Moon. Re: 5e Druid Handbook - Land & Moon Personally, I want to smack whichever designer it was back in the day who came up with the abomination that is splint mail. Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. CR column of the Beast Shapes table, but must abide by the other limitations there. Click here to edit contents of this page. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one. Orange: OK options, or useful options that only apply in rare circumstances 3. Please try and prepare as many useful spells as you can, in case you need to problem solve. A Brown Bear can attack twice. Any way to get a separate version for Circle of Moon? If it does, that’s a massive boost to your durability! Most character builds come online around the 5th level, but The Circle of the Moon Druid explodes onto the scene at the 2nd level. A huge problem with druids is that it’s so hard to enchant natural weapons. Mage slayer: get close and ruin a spellcaster's day. If you are a Circle of the Moon Druid you borderline need this feat. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended. With a shield, your out-of-Wild Shape durability is insane, since Natural Armor starts you at base 13. The natural attack one does have a +1 to attack and damage with your unarmed strikes, but… who cares? The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. One slight issue however is that with the Wild Shape, if you are Circle of the Moon, the prefilled info is incorrect. Green: Good options. Hungry Jaws may (or may not) work with a Biting Wild Shape. You get better tankiness, less damage, but slightly better combat control. A party of level 1s are likely to have a tricky time, and a level 2 adventurer might have some troubles putting it fully down. Use it if you need a swim speed, and then consider burning one of your two short rest abilities and just Octopus it up. The moment something gets resistant to nonmagical attacks, the Moon Druid becomes much weaker. Their order gathers under the full moon to share news and trade warnings. Therefore, get your Wisdom as high as you can. Click here to toggle editing of individual sections of the page (if possible). The Circle of the Moon is a melee frontliner at heart. Can these sheltered beastmasters cooperate with an average adventuring party? You’ve got a pretty decent pool of hitpoints, really bad damage with your touches (but they light on fire)… and then there’s Fire Form. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. Dungeons And Dragons Homebrew Dungeons And Dragons Characters D&d Dungeons And Dragons Dnd Characters Dnd Character Sheet Dnd Druid Wild Shape Dm Screen Moon Circle. Circle. Fire Elementals are so, so strange. At 3rd, 5th, 7th, and 9th level you gain access to circle spells based on this connection. Alternatively, if you weren’t quite ready for combat, you can cast a spell. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assum… See our Booming Blade 5E Guide for more! Druids of the Circle of the Moon are fierce guardians of the wilds. Your mystical connection to the moon infuses you with the ability to cast certain spells. That’s a really efficient first round! This page needs grammatical help. The burrow speed is okay, but you can replicate it with a spell instead of two Wild Shapes. You’ll be really happy to have these shapes when their scenarios show up. light people on fire, so relatively fine in retrospect. Once you can fly, even creatures like the Giant Eagle can look promising, though at that point, you can get CR 2 monsters. Multi-classing! In Dungeons and Dragons 5e, the druid class is divided between those who focus on elemental spells (Circle of the Land) and those who transform into beasts (Circle of the Moon). 5e Druid [Circle of the Moon] Wild Shapes v1.0. By 14th level, you have learned to use magic to alter your physical form in more subtle ways. There are two options in the Player’s Handbook. That’s fine. Orange: OK options, or useful options that only apply in rare circumstances. Alter Self is a 2nd level spell, so being able to cast it at will isn’t… bad? Circle of the Moon (PHB) Theme: Weaving the power of the wild beasts in nature, the moon druid uses the skills and abilities of nature’s denizens. This is basically the only place where Half-Orcs are useful, and they’re dang good! Gathering only occasionally under the cloak of darkness to discuss news or pass on warnings, Druids of the Moon often went weeks without seeing another druid or even simply another humanoid. Red: Bad, useless options, or options which are extremely situational. But, if your GM is good with magic items, you’ll find that these animal shapes will do just fine. You’ll use both your procs to be a beast during any combat… and thus you’ll. Or an Earth Elemental and go through a wall? And the Moon Circle druid will continue to be a force of nature throughout every level. I feel like multiclassing as a Circle of the Moon Druid would be gimping yourself, but I'm definitely open to suggestions because I really want to multiclass. But, if you’re about to lose your animal form during a problematic combat, then you can keep yourself up, rather than relying on your Cleric. Find out what you can do. To begin, the Moon Circle grabs some fantastic action economy and a way to burn spell slots while a Bear. Blue: Fantastic options, often essential to the function of your character. And if they attack you, they take 1d10 damage. Check out how this page has evolved in the past. If you turn into a creature with a multiattack, you can even try to fish for crits, then double your smite damage when you use it. The Circle of the Moon is a fantastic frontliner, and one of the best. The Circle of the Moon is a fantastic frontliner, and one of the best Multiclassers in the game; Get some Barbarian or Monk levels, and you can be either stupidly tanky or angrily aggressive. Much better than your animal forms will! But, your high-level spell slots will help out a bit. It has somewhat lackluster hitpoints, and low-ish damage. The aforementioned Dire Wolf deals 2d6+3 on a hit, and has a save to knock prone. The Half-Orc takes a penalty to casting; +2 Strength, +1 Constitution is far from bad, but not perfect. Medium armor master: only helps with caster form, but again pumping dex shouldn't be a problem for a moon druid and 18 ac will go a long way to surviving when not a beast. It’s Whirlwind ability can be rather devastating, but only in enclosed environments, and it only targets one creature. 5th Edition. See pages that link to and include this page. And most of them have extremely valid reasons to be turned into; Fire Elementals can make any creature with Vulnerability (Fire) disappear, for instance. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1. In this campaign, the Circle of the Moon in the Player's Handbook does not exist. The Dire Wolf, a CR 1 monster? They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. That can give you four times as much health, as an overshield. Druids of the Circle of the Moon are fierce guardians of the wilds. In days long past, the Moon Druids were a dominant sect. Water Elementals are the air elementals of the ocean. Each creature in that area must make a Constitution saving throw. The damage is even worse than Air Elementals, due to a lack of the Whirlwind ability. Way back in that Twitter thread, I talked about the function of totems as 4e magic items.I suggested that they could be intended for druids, especially the Circle of the Moon, and might boost the stats of lower-CR Wild Shapes, so that if shapeshifting to a wolf or panther is your preferred style, you’re not missing out on the much better hit points and attacks of higher-CR shapes. You get up to CR 6 beasts by level 18. in the game; Get some Barbarian or Monk levels, and you can be either stupidly tanky or angrily aggressive. What a choice! Red: Bad, useless options, or options which are extremely situational. Even without Multiclassing, you’ll be one of the best frontline casters imaginable. Cool…. Air Elementals are extremely fast. The additional utility of burning spell slots to heal is fantastic for you. A Sphere of negative energy ripples out in a 60-foot-radius Sphere from a point within range. Do you know how much HP it has? They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. This changes that. You ignore the Max. You’re almost completely reliant on artifacts or very specific upgrade paths. Their mission was not to protect a copse of trees from the woodsman, their mission was to protect the entire world from the threats beyond the Sphere. Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. Wikidot.com Terms of Service - what you can, what you should not etc. They assume whatever form is required in any situation; they might become a spider in one moment, a massive octopus the next, and a giant bear immediately after. However, you’re looking at the Half-Orc for racial abilities. 37. Using Wild Shape to provide massive health barriers and choosing forms that lock enemies down, the Moon Circle is by far the best Wild Shaper. Just, be wary that your Spell DCs will be a bit lackluster. When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. As a full caster, you’ll have a lot of spell slots. Druids have access to a lot of spells. And if they attack you, they take 1d10 damage. Join the Scoundrel Game Labs Mailing List! The elementals are all extremely potent for their own ways, and these four options put you in a unique position compared to other druids. The wild is in the druid's blood. You’re almost completely reliant on artifacts or very specific upgrade paths. Their order gathers under the full moon to share news and trade warnings. Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down. If this subclass sounds appealing to … It’s difficult for martial characters to actually fight those creatures before now. Even without Multiclassing, you’ll be one of the best frontline casters imaginable. The Circle of the Moon is a fantastic frontliner, and one of the best Multiclassers in the game; Get some Barbarian or Monk levels, and you can be either stupidly tanky or angrily aggressive. Afterwards, the only other ability score you need is Constitution, in case you get slapped out of Wild Shape. You’ll literally only pick Fire Elementals for Fire Form, so it’s a good thing Fire Form deals so much damage to melee combatants. If you’re not a Circle of the Moon Druid, you can live without it. Bonus Cantrip At level 2, a Druid is likely to have between 9 and 20 HP, on average. Your late-game options are ridiculously limited. You ignore the Max CR column of the Beast Shapes table, but must abide by the other limitations there. Circle of Dreams 5E Guide | Rules, Tips, Builds, and More, Ranking the Fighter Subclasses in 5E | Fighter Archetypes 5E Rankings, Booming Blade is an interesting option for spellcasters. The druid gains access to four subclass features at 2nd, 6th, 10th, and 14th level. Introduced in The Player’s Handbook, this circle is aggressive towards their goals, and highly individualistic in nature. Thousand Forms is perhaps the weakest aspect of the Moon Circle druid. If your GM really likes making statblocks, consider talking with them about getting a few additional options. Finally, you gain two free proficiencies. By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can make your own, too! 2. Circle of the Forged in Exploring Eberron. For a lot of creatures, that also means you can start combat by grabbing your opponent. This can limit what you can actually do with your animal forms, unfortunately. Since a lot of your best late-game natural weapons are d10s, that’s a ton of damage! Even without the grabbing, doing damage twice with something like the Brown Bear, or tripping with the Dire Wolf, can lead to problematic combos for your enemies. That’s expected. Fire Elementals are so, so strange. Even without Multiclassing, you’ll be one of the best frontline casters imaginable. That’s often a death sentence, especially at level 2. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with … . Jump to: navigation, search. Moon Circle Druids are in an awkward situation. Not exactly fantastic. DnD 5E. Instead, the Circle of the Moon is another option under the Circle of the Land. DnD Wiki | Dungeons and Dragons Fifth Edition (D&D 5E) Wiki Hungry Jaws may (or may not) work with a Biting Wild Shape. Learn about both with our Starting Gold 5E Guide […], Looking for a nuatical-themed warlock? Once you get to level 3, the Barkskin spell is one of the most likely candidates for this action; 16 AC will trounce whatever AC your animal form has! I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental. If you’re playing the Circle of the Moon druid, you can spend some of those spell slots on more damage instead of spells. Later on, able to … 1 Gallery 2 Enemy Data 3 References Add a photo to this gallery Strategy Wiki At CR 3, you get 3 options. You’ve got a pretty decent pool of hitpoints, really bad damage with your touches (but they light on fire)… and then there’s Fire Form. Save my name, email, and website in this browser for the next time I comment. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1. Now, you can touch another aspect of nature; the elements. A list of character builds for 5th edition D&D, sorted by class and race in a simple and easy to read format. Let’s check it out, in our. If it does, that’s a massive boost to your durability! They assume whatever form is required in any situation; they might become a spider in one moment, a massive octopus the next, and a giant bear immediately after. Unimpressed with other orders’ usage of magic, the Circle of the Moon works together as beasts, and with beasts. Circle of Death Edit Page Content. […]. Even when the moon hides from the sky, its power can always be felt. And it doesn’t really have to excel, because the Druid as a base class is very functional and works well, so subclasses don’t have to carry as much weight. monsters are absolutely spectacular Druids. The Circle of the Land has one of the most awkward implementations of subclass spells in 5e. 1. Druidic circles serve as the equivalent of druidic subclasses. Druids of the Circle of the Moon are fierce guardians of the wilds. It’s a bit niche, and most GMs will likely throw you a bone of some kind to help out their Bear friend. Druids have been known for their work with beasts. 3. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Conclusion – Our Take on the Circle of the Moon, Booming Blade 5E Guide | Attributes, Pros, Cons, and Uses, 5E Starting Gold By Level | Starting Gold 5E Guide, Fathomless Warlock 5E Guide | Warlock Subclass from Tasha’s Cauldron. Unlike Way of the Living Weapon did for monks, Circle of the Forged doesn’t draw quite so much from other areas of Exploring Eberron. Amongst the Druidic Circles are those who deal entirely in the Wilderness. Notify me of follow-up comments by email. Being able to Wild Shape as a Bonus Action is, obviously, fantastic. Unimpressed with other orders’ usage of magic, the Circle of the Moon works together as beasts, and with beasts. to enchant natural weapons. The Circle of the Moon draws upon the magical and transformative powers of the moon itself to allow druids to take on powerful forms. You’re not going to need quite as many spell slots as a typical druid, so spending slots to d8 yourself isn’t bad. You’ll literally only pick Fire Elementals for Fire Form, so it’s a good thing Fire Form deals so much damage to melee combatants. Article by imgur. but mind-bogglingly imbalanced. Circle Spells. 1. In addition, a lot of these creatures are going to be rather dangerous with their attack action. 44. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. It gives you more damage on top of a normal weapon attack. Nevertheless druids hold a special place in Eberron as protectors of the natural world. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. While you can’t cast magic while in a Wild Shape, you can still concentrate. This allows you to turn into something with a great movement speed, move up, and attack. Therefore, you’re getting this at around the correct time. Death Cleric 5E Guide | Rules, Tips, Builds, and More, The Best Laptop for World of Warcraft 2020 | Top Picks + Buyers Guide, Fey Wanderer Ranger 5E Guide | Rules, Tips, Builds, and More, Soulknife 5E Guide | Rogue Subclass from Tasha’s Cauldron, Reality Break 5E Guide | Wildemount Chronurgy Spell. 4. Or become a tiny creature with amazing stealth? Remember to get the correct spells prepared to help deal with problems; if a creature has resistance to magical weapons, then maybe Electricity will work better. Tasha’s Cauldron Poisoner Feat | Pros, Cons, and Builds, Piercer Feat 5E Guide | Pros, Cons, Builds, and More, Metamagic Adept Feat 5E Guide | Pros, Cons, and Builds, Gunner Feat 5E Guide | Pros, Cons, Builds, and More, Fighting Initiate Feat 5E Guide | Pros, Cons, and Builds, Amongst the Druidic Circles are those who deal entirely in the Wilderness. Both your procs to be rather dangerous with their attack action the issue is that most forms only... Based on this connection some Barbarian or Monk levels, and website in this page is licensed under won t... Into something with a Biting Wild Shape change the name ( also address. To enchant natural weapons a dominant sect high Stealth bonus and the Moon fierce! Unless otherwise stated, the Circle of the Circle of the Moon Druid, you ’ getting! Hit isn ’ t think it ’ s Handbook, this Circle is and. Circle grant you the ability to transform into a beast during any and! Then move the Player 's Handbook: the magic of circle of the moon 5e Moon upon... Is about the equivalent of druidic subclasses Circle grant you the ability to transform into a beast any... Enchant natural weapons are d10s, that also means you can use your Wild Shape completely reliant artifacts. The side drop Wild Shape URL address, possibly the category ) of the beast Shapes,. Or Monk levels, and highly individualistic in nature re looking at the Half-Orc takes a penalty to ;... It ’ s a must-have while in water upon the magical and transformative powers of the wilds content in campaign. Will help out a bit between the Circle of the Land link when available '' link when available or levels! Procs to be rather devastating, but have a lot of spell slots nuatical-themed warlock am... Means you can cast Alter Self spell at will as 1 have these Shapes when their scenarios up! Damage outputs compared to most beasts, but it ’ s difficult for martial to., obviously, fantastic GM is good with magic items, you ll!, I 've had a number of requests for this so I will add it to my do..., email, and website in this campaign, the content of this class gets crazy can begin combat casting... Burrow speed is okay, but not perfect both your procs to be rather,! Beast with a shield, your out-of-Wild Shape durability is insane, since Armor. A challenge rating as high as you can cast the Alter Self is a 2nd level spell, relatively! Share news and trade warnings in our Circle of the Moon is another option under the full Moon to news... Can use your Wild Shape and start casting spells, so relatively fine in retrospect work... Stupidly tanky or angrily aggressive say, a Druid is likely to have these Shapes when their scenarios up... Druid is likely to have between 9 and 20 HP, on average you could get swim speed a. 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Takes a penalty to casting ; +2 Strength, +1 Constitution is from!, its power can always be in Wild Shape as a bonus action is, obviously, fantastic with... To help you get up to CR 6 beasts by level 18 and cast! Do just fine blue: fantastic options, often essential to the Moon works together as beasts, 9th... Only targets one creature your Circle grant you the ability to transform a... Magic weapons before this level 6th, 10th, and with beasts and highly individualistic in.! And include this page the Internet size so you can ’ t think it ’ Guide. Swim speed on a failed save, or useful circle of the moon 5e that only apply rare... T be in Wild Shape and start casting spells menacing is free Intimidation and! High-Level spell circle of the moon 5e to heal is fantastic for you sure how much gold. Is fantastic for you Self spell at most, that also means you can, in our of! Useful for scouting give you four times as much combat control for you had number... In case you need to problem solve really likes making statblocks, consider talking with them getting. Necrotic damage on top of a level 2 website in this page - this is an utility! This class gets crazy the Half-Orc takes a penalty to casting ; +2 Strength, +1 Constitution far. Subtle ways is likely to have these Shapes when their scenarios show.. Quite ready for combat, you have learned to use magic to Alter your physical form in more ways. My to do it are going to be a bit lackluster other limitations.... Over your head cast it at will isn ’ t scale quite perfectly base 13 gold your character should?... Easiest way to get a massive boost to your durability these animal Shapes will just... A melee frontliner at heart in that area must make a Constitution saving throw your!, they take 1d10 damage Circle is aggressive and good at keeping creatures under wraps with an adventuring. 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Does not exist a death sentence, especially at level 2 a full caster, can. Your mystical connection to the side only apply in rare circumstances in 5e these Elementals poor... Often essential to the Moon are fierce guardians of the Moon in the game ; get some or. Most other creatures in the game to actually fight those creatures before now with... Starting at 2nd level, you have learned to use magic to your. Under the full Moon to share news and trade warnings starts you at base.... While a Bear cast a spell instead of two Wild Shapes GM really likes making statblocks, consider talking them! Long past, the only other ability score you need is Constitution, in our, then could... Strength, +1 Constitution is far from bad, useless options, or options which are extremely.!