With this add-on you can enhance your settlers farming experience with the addition of Agricultural plots (and a couple other plot types) focused around animals, and the wonderful experiences of herding them in a pen, feeding them until they're fat, and slaughtering them all to feed your settlers. You can find the City Manager 2078 Holotape in your Misc inventory and load it into your Pip-Boy to access the following options. Supply lines are annoying to set up, and even more annoying to redefine as you unlock more settlements. A simple mod to let some lights to cast shadows in Sim Settlements. Sim Settlements no holotape. Description: PC (Nexus): https://www.nexusmods.com/fallout4/mods/35795/, Latest Update v1.1.1 - 21 July 2018 New in V13.0 Icecream and power armor repair squeezed into the same crummy tin schack, because why not? Part of the goal of this new barracks tree is to role-play each faction trying to take control of the commonwealth. Description: Free Edition: https://www.nexusmods.com/fallout4/mods/25085/ ( Requires: Far Harbour ) Did I mention there are Rads? Mod Page / Download Links: (Spawns 4 Tourists), Level 3 Railroad Covert Operations Center - Provides 60 base defense* Consumes 12 Food and 12 Water. Generally to do a texture swap. 1 1. This is nearly the same as the original mod in terms of resources, I changed the amount of defense from the original 40 to 100. Visit us at SimSettlements.com! Only use if you know your PC can handle it. Distant future, perhaps some manner of wasteland patrol network being created out of a special martial plot type. New in V12.0 Adds a Bunkhouse helper plot. Are some Sim Settlement addons that also modify a SimSettlements.esm built in bed. Released - 10 July 2019, One click of a button in a holotape - gone in sixty seconds! Released - 16 January 2019. Also available for Xbox One on Bethesda.net Requirements This mod does not have any known dependencies other than the base game. A small fan club and museum based on the Captain Cosmos TV show. PC (Nexus): https://www.nexusmods.com/fallout4/mods/23917/, PC (Bethesda): https://bethesda.net/en/mods/fallout4/mod-detail/4017569/, Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4017575, Latest Update v2.8 - 04 May 2019 That is next on my list of things to do. PC (Nexus): https://www.nexusmods.com/fallout4/mods/45176/, Latest Update v1.0 - 21 April 2020 This addon is the first to apply a branching upgrade system for the martial plot type. Instead of 1 steel they now require 2 steel, 1 ceramic, 1 rubber, 1 copper. Covers a medium area (a 6/8/10 floor-tile area at L1/2/3). 1 Int Commercial plot - Holly must haves (Yes. Ideas that I haven't gotten around to yet include: Mod Page / Download Links: For someone who is a world class prude, Tinuvia sure does a lot of stoned out drug plots, does she not? Pimp My Pip-Boy - A custom vendor who sells malfunctioning Pip-Boys (a scrap item) & Pip-Boys your settlers can wear!! To install, simply ensure f4se is installed first, as well as the main Barstool Games mod, then install the addon in the optional files section. However, this doesn't work on all plots, and updating or refreshing the plot undoes this "fix". Franchise Kit by kinggath - Unlock Requires Slocum Joe's CC pack, Shooting Range by Brae - Unlock Requires Nukaworld DLC, Seven Residential Buildings by BtN - Unlock Requires Nukaworld DLC, Far Harbor DLC, Automatron DLC, Contraptions Workshop DLC, and Wasteland Workshop DLC, Eight new Building Plans and One Tach Tree to, [Standard] Radroach Junkyard (meat, fertilizer and junk), [Standard] Rabbit Hutch (Requires Far Harbour), [Standard] Chicken Trailer (Requires Far Harbour), [Interior] Radroach Junkyard (meat, fertilizer and junk), [Standard] Guard Kennel (wolves option available), Eight new Building Plans (Three Interior) to, 2 New Workbenches (find them in the Crafting section of the workshop menu), [Standard] Bunker of the Deserter (5 Branches), [Standard] Nuka Bar (requires Nuka World), [Standard] Slocum's Joe Donut Shop (optional - requires Slocum's Joe CC content), [Interior] Slocum's Joe Satellite (optional - requires Slocum's Joe CC content), [Interior] Random Reclaimed Remains (compact), [Interior] Opportunistic Horticulture (compact), [Standard] Palace Gaming (optional - requires Arcade CC content), Deezer (Covenant Only) - Welcome; Lemonade Tycoon, Goodfeels (Sunshine Tidings Co-Op only) - Chiiiill; Exterminate. IIRC you can do it this way. Mod Page / Download Links: Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4027925, Latest Update v2.0.5 - 11 July 2017 For all that is planned and in progress, please see the post in the forums. Settlers use the escalator more due to nav mesh improvements Each plot, present and future, should fit a particular theme based around the animal that inhabits the enclosure, with different resource inputs/outputs that should make your settlement feel more interesting and diverse. In console, Type "Player.sexchange" … setup your female player SPECIALS and Name. It is a series of saved games based around the backstory of a character from a real life person, one who is a Sim Settlements / Conqueror hard core game player, designer, contributor, or whatnot. Description: I have built many many, many different FO4 profiles/playthroughs and broken many many save games in my time and I always want to share my knowledge and experience of mod list building and optimization. All this does is add 1 floor size build blocks. - 100 ASAM Sensors. Description: PC (Nexus): https://www.nexusmods.com/fallout4/mods/23661, Latest Update v2.1.0 - 26 March 2018 Let their dialog run out, and let her exit. Essentially, you can use this mod to instantly start using Sim Settlements without first needing to find the City Manager 2078 Holotape (Holotape Locations). With special thanks again to VikingBaggins:- PC (Nexus): https://www.nexusmods.com/fallout4/mods/31972/, Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4125584, Latest Update v4.1.1 - 7 October 2019 Released - 15 November 2017. Description: Palace Gaming - An interior plot that features occasionally randomized arcade cabinets. I've now had two glowing ghouls, a Glowing Mirelurk and a glowing Rad Roach appear in my settlements because of it. Right now it's on, so if you don't use Def UI, the names of the plots will be really long. These buildings allow you to take control of your settlement and begin constructing the things you need to conquer the wasteland. AGRICULTURAL: 2x2 Adds a dynamic soundscape that adjusts the ambient and background … I haven't tested every single NPC, but I have tested at least one from each "area." Mod Page / Download Links: Do you have so many SS add-ons and buildings in your list that you no longer remember from which mod is which? Mod Page / Download Links: Mod Page / Download Links: ▶ 3x3 Foundations: 11 Molerat Farm by MrJoseCuervo Testing has not shown any adverse behavior so far, but until I have a wider testing audience, probably best to be cautious. Adds a little bit of incremental happiness. To alleviate this, I created this mod. After all, if everyone in the Commonwealth can make a mini nuke out of scraps, he should also be able to make new furniture, paint, or even wallpapers. ), [Interior] Prime Meats L1 (Custom Meat & BBQ Vendor), [Interior] Bar None L1 (Custom Bar Vendor w/a few signature cocktails), [Interior] Brothel (Player select only, won't randomly build), [Standard] Gravel Pit (Provides cement and rare minerals), [Standard] Herbal Shop L1 (Herbs), Drug Factory L2 (Consumer Drugs), [Interior] Water Recycler (Provides purified water), [Interior] Glass Recycler (Provides glass, some crystal, ceramic and rarely fiber optics), [Interior] Explosives Lab (Provides molotovs, few grenades and some experimental explosives), [Standard] Fish Farm (adds fish recipes, harvestable fishnets, Level 3 adds custom fishmonger vendor), [Standard] Roman Bathhouse (L2 and L3 slowly heals rads and health), [Standard] Aquarium (consumes slightly more food than Residential, but provides crustacean and fish meat), Honest Dan (WIP - Unfortunately, since Bethesda "killed him off" after his quest line he's non-functional ... for now. These plots are gardens, fountains, community inner city farming, and multiple variations of each with many more to come! Industrial Revolution (Official Sim Settlements Expansion Pack): PC (Nexus): https://www.nexusmods.com/fallout4/mods/25213/, Latest Update v1.1.0 - 12 July 2017 All the plots you have built will stay. Three Residential Buildings by BtN - No unlocks required! Released - 31 January 2019. Mod Page / Download Links: Not ideal for those who dislike new textures in their Add-Ons. Base game Edition: https://www.nexusmods.com/fallout4/mods/23160/, PC (Bethesda): The Regular version can be built by your settlers and give the same amount of food as vanilla Sim Settlements plots. Commercial: Description: This is possible because all of the form records have always been in the main mod. Build Limit Note and Warning So realistic? (Optional File) Bonus buildings are automatically unlocked depending on which combination of DLC and CC content you have installed from BtN and kinggath. PC (Nexus): https://www.nexusmods.com/fallout4/mods/40857/, Latest Update v1.5 - 05 May 2019 And behind him, is a troop of gaming soldiers, who have dedicated themselves to modding and playing Fallout 4. Large file so probably won't be on XBox unless requested. This Add-On for Sim Settlements adds some new plots and items centered around a 'farm' theme. PC (Nexus): These plots generate no in game benefits. Additional weapons or armor being issued to provisioners provided there are weapon shops or factories in your network. (Spawns 4 Brotherhood Initiates), Level 3 Brotherhood Stronghold - Provides 70 base defense* Consumes 12 Food, 12 Water and 20 happiness. Glory to Atom and let us bathe in his light! Mod Page / Download Links: Description: Wasteland Workshop, Far Harbor and/or Nuka-World, as well as some plots allowing direct player input on their overall complexity. 1 Int Recreational plot - Cozy cafe These saved games have not had any quests completed (except Codsworth). Released - 15 March 201, Mod Page / Download Links: A list of all settlers in the current settlement is also available. Released - 19 July 2017. Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4024669, Latest Update v1.1 - 17 May2019 PC (Nexus): https://www.nexusmods.com/fallout4/mods/41546/, Latest Update v1.1 - 09 July 2017 More undies!) there some walls in this mod that you can use them for covering the down side of foundations, Mod Page / Download Links: PC (Nexus): https://www.nexusmods.com/fallout4/mods/24136/, PC (Bethesda): https://bethesda.net/en/mods/fallout4/mod-detail/4021704, Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4021837, Latest Update v8.0.0 - 10 February 2020 100 power, extended radius. Remember to run the holotape, to initialize Sim Settlmenets in the game. These raiders are a true menace. (Depending upon the power of your gaming rig.). These enable you to swap the appearance in order to snap the internal plots more accurately. Released - 06 September 2019. This add-on attempts to emulate the same style as the base version of Sim Settlements with the introduction of three new homes, with two of them being singular structures that the residents improve the decorations of as the level increases as opposed to simply expanding the size of the shack. These buildings represent the homes of residents with a special profession, like the home of a doctor or a mechanic. Released - 12 April 2017. DLC Edition: https://bethesda.net/en/mods/fallout4/mod-detail/4020273/ ( Requires: Far Harbour ) Mod Page / Download Links: This shows the exact position additional copies of the holotape can be found for those of you who don't want to go into the original location. Pallet House - A simple, structurally sound home made of pallets. No container emptied or items scrapped. Martial plot structures are designed to provide far more defense than you could get with a vanilla guard post. More content is planned in the future. Released - 10 August 2017. Released - 11 August 2018. Friendly with other raider factions, but hostile to all of the Commonwealth's forces of law and order, these maniacs are hear to punish both the nice and the naughty. 50 water only. The Happy version can only be built by you with the ASAM sensor, give less food but a happiness boost to your settlement and plants in your workshop workbench. A few of the names are Simple Settlers, Better Settlers, the New Settlers, Unique NPCs, and Facials for Everyone. The scenario includes: Exterior plots that accommodate interior plots (Direct Select Only) PC (Nexus): https://www.nexusmods.com/fallout4/mods/33877/, Latest Update v1.1 - 26 January 2019 Rise of the Commonwealth takes Sim Settlements to new heights by putting you in the role of the leader. Vault Tec Rep - It's been a hard road, but he still knows a thing or two about getting things done! 6) I realize most have various character modification mods, load orders, etc... this is a loose interpretation of Domacles as played by the creator. Mod Page / Download Links: I have no plans to include any additional plot types at this time. PC (Nexus): https://www.nexusmods.com/fallout4/mods/26053/, Latest Update v1.0 - 22 June 2019 Description: Also Requires: Adds a hospital plot, with a surgery chair / bed on the upper floor at level 3. The hotkeys on Place Everywhere are extremely useful. Released - 19 January 2019, Mod Page / Download Links: This Add-On for Sim Settlements adds flags for the Operators and the Pack to the custom flags inventory in Sim Settlements. Released - 27 November 2017, Description: Are a number of animations I did not include because they would either force the child to scale up to the default human size or would clip into objects like the animation pose for leaning over a table. The Wrath of Kinggath is a Mad Max Buggy that scares off raiders, trolls and bugs by beeing awesome. There are even more rads. Jib's Residential Addon Categories of City Manager 2078 Holotape: ASAM Sensor Info | Options | Reports | Taxes | Tools. Description: [Water Only] Sunken Ship (VERY oversized and high), [Standard, Water] Water Walker (oversized), [Water Only] Floating Scrap Yard (oversized), [Standard] Geothermal power (oversized, roughly 3x3), [Water Only] Iron Clad (oversized, artillery), Assigning additional guards to travel with provisioners as Logistics Station plot level increases. My habit is to do this when beginning at a new location with the first floorpiece I place then snap others to it then snap plots to those. 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