Each adventure in Ghosts of Saltmarsh … Condition is "Used". Oceanus now follows them around as a NPC sidekick.) Maybe a walkthrough? Yes, Tarot Redhand is correct. Some might need a couple of rounds to get their pants on and find their sabers. Discussion . Sinister Secret of Saltmarsh Paperback – November 1, 1981 by Dave J. Or too used to my old ways of PW building.... my apologies. Based and grounded in the World of Greyhawk, this adventure is an example of the live action server we run, The World of Greyhawk Action Server. Had to check in toolset. Same with other henchmen probably. :D The Sinister Secret of Saltmarsh. I know resting in inn forwards time but my broke PC could not afford it in the beginning. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. This is considered a low to mid magic setting. Unravel sinister secrets of the sea with Ghosts of Saltmarsh releasing in game stores, digitally, and everywhere on May 21, 2019. I just tested with a downloaded copy. This is a ruse, however. So I suppose it is possible that if you enter Saltmarsh at night on your first entrance, then you won't find any of the people you are looking for? They're not very bright, not that easy to control, and prone to either acting stupidly or running away. Looks like you forgot to compile module after making changes so fixed were not applied correctly. Characters can drop very easily, especially when they're hit by creatures like giant poisonous snakes (16 damage on a hit and failed save) and giant centipedes (14 damage on a hit and with a failed save). - after falling into snake pit Oceanus disappears.. Let them attack in waves and don't be afraid to tweak their hit points for the flow of the story. Gameplay. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. Journal entries were adequate. I had that happen to me with corrupted modules and some versions of NWN:EE. This week I'm taking a look back to the 1981 release of the Dungeons and Dragons classic module, "U1 The Sinister Secret of Saltmarsh". It’s an engrossing adventure from 1981 that I actually vaguely … Running Ghosts of Saltmarsh Chapter 8: The Styes. The two cutscene cinematics are excellently done. This product is only available in the Ghosts of Saltmarsh bundle.. Played with Barbarian 2nd level, solo, with NWN:EE. When the characters return to Saltmarsh, the council asks them to go back out to the mansion and infiltrate the Sea Ghost to learn where the pirates on the Sea Ghost are bringing those weapons. DnD: The Sinister Secret of Saltmarsh So... our Dungeonmaster for the Tuesday night game decided that he needed a break in 2020. Characters . The treasure in this ... Hidden in a secret cavity in the underside of the table … disappeared. The Sinister Secret of Saltmarsh. Check it out! The plot is well thought out and makes a lot of sense. This woman was last seen with her brother, both of whom were adventurers that planned to go to the haunted mansion and recover the alchemist's gold. While “The Sinister Secret of Saltmarsh” is considered an old-school module, it has many elements found in newer gaming modules. Thieving skills, stealth (or preferably Invisability) are essential. Henchmen are also available if you play your cards right. List is empty so it's not possible to select deity and advance as paladin or cleric. You can read all of these articles here: Ghosts of Saltmarsh Session Zero; Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh MAPS Group Benny Pool: 1 Treasure/loot sheet. This product is only available in the Ghosts of Saltmarsh bundle.. The smugglers in the basement don't break down into perfectly balanced little combat encounter groups. Order now at your local game store, book stores such as Barnes & Noble, D&D Beyond, Roll20, Fantasy Grounds, Steam, or online at retailers like Amazon. I cannot recommend it highly enough. Condition is "Used". The first of the seven adventures is designed for 1st level characters, as you’d imagine. Campaign Info . Could use a readme with cleric system and explanations of systems. The most obvious one … Berra's Estate of Horrors, "Halloween 2008 Event", Stand Alone Release - v.1.0 (Created 30th of October 2008), https://www.tapatalk.com/groups/worldofgreyhawkfr/, The Sinister Secret of Saltmarsh U1-U3 (Revised Version 7/18/19), Community Music Pack (CMP v1.0 Single Download), Medieval Tileset (June 2019 Compiled Version), Mountains & More (July 2019 Compiled Version), Worm's Seasonal Forest v10 (wrm_seasonalv10.7z), World of Greyhawk PW, Mithral Enhanced Edition, Open - Free & open only if project also open, https://forums.beamdog.com/discussion/76719/latest-saltmarsh, Prophet - Chapter II - The Century of Sorrow, The Aielund Saga Act III - Return of the Ironlord, Sanctum of the Archmage - The Sight and The Quest, Pretty Good Character Creator / Customizer (PGC3) powered by IGIPE, The Aielund Saga Act IV - The Fall of Aielund (Part One), AL2: Crimson Tides of Tethyr (Canceled Premium Module). Oceanus now follows them around as a NPC sidekick.) Accessing your content. All NPCs are like generic MMO dummies with no useful information. We use our own custom deity system here, so make sure to read those changes and requirements before proceeding as a Cleric. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventurers with the AD&D(TM) rules. Only Anders Solmor acts as the balance between the two, bringing together the characters to investigate the situation as outside advisors to the council. On top of that this has been uploaded to be shared freely for the NWN community. Listed below are the necessary haks you’ll need to download. Place the music files from the Community Music Pack hak download into your music folder located in your local NWN directory. Close. The Sinister Secret of Saltmarsh (SW) Game Master Branding Opportunity. Finally, as was mentioned in the original release of the 1981 U1 Module, Sinister Secret of Saltmarsh, this is a “thinking man's adventure.”  Strength of arms will not ensure victory nor even a successful conclusion to this adventure. There is a sinister secret in Saltmarsh that we can begin to put into play with this hook. - gold from some containers in the beginning was warded twice "your share of the loot is 5GP", Get 5 GP, then take them out actually get them. 3 3. comments. I used spawne rod of resurrection on Oceanus once.. his body (my loot, nooooo!) And there are nasty surprises in terms of traps and secrets waiting for characters at times usually without it being overtly frustrating, although I would encourage at least one character in the party with investment in the search skill otherwise you may be 'searching' for solutions to puzzles for some time. He was not at temple altar. I had a good laugh when I discovered my "things that a farmer, his wife, daughter, girl, son, and pig might say" was being used for your commoners. Saltmarsh … Among them are three scouts, five bandits, two hobgoblins, and Sanbalet the wizard. What happened was I forgot to activate all of the module events (bio defaults were still there), as well as set Deity_Required to true in the Module variables. I run through Saltmarsh city, talking to every NPC but can't find ANY plot hook or quest. Skerrin sent Ned to find out what the smugglers are doing there so Skerrin can figure out how to use it to the advantage of the Brotherhood. Brown (Author), Don Turnbull (Author) 4.6 out of 5 stars 18 ratings. Difficulty - in the beginning most encounters were too deadly for solo player. MAPS Group Benny Pool: 1 Treasure/loot sheet. As a result I cannot give this module any vote other than 10/10 in terms of combination of quality, visual, gameplay, story, value and replayability. Placed the non-compressed file in there for some reason. Sinister Secret of Saltmarsh (they cleared the house, brought Sanbalet to justice and captured the Sea Ghost. Write down a handful of possible downtime activities given their location, the current point in the story, and the backgrounds of the characters. battle maps. I DMed a few parties of 3-5 players. Maybe have some tracks left by smugglers next to secret door? Might be false positive - maybe 22 o'clock is still "day"? These are simple bandits. The Sinister Secret of Saltmarsh Maps. The look is dark and broody, very nicly done. It is very challenging to solo, you should probably start at level 4. Level the characters to 4th level once they have dealt with the Sea Ghost and reported to the council of Saltmarsh that the smuggled weapons are going to the lizardfolk at Dunwater river. Hopefully I'll be able to get to these soon but I'm currently wrapped up in a few other projects. The adventure can be … Order now at your local game store, book stores such as Barnes & Noble, D&D Beyond, Roll20, Fantasy Grounds, Steam, or online at retailers like Amazon. - Sahuagins in throne room are dead (baron and his wife and guardians) Could the shark have killed them? I've uploaded a revised version that has a bit more NPC and NPC interaction to help guide folks along. The adventure can be … Recruitment . I have completed the three part module solo twice on the PW server and am in the process of trying to complete all three parts in a party, have had two attempts so far, but the amount of content is long enough that real life does get in the way! Tsr 09062 U 1 Sinister Secret Of Saltmarsh (lvl 1 3) Item Preview remove-circle Share or Embed This Item. Our adventure begins with the characters traveling to a supposedly haunted mansion. Actually all key NPCs are in town hall so city is totally useless and empty. Running downtime sessions, which we'll talk about in detail in another article, are a different type of D&D scene. 1/7. The combat sequences are also generally excellent, particularly in Part III. With the Sea Ghost taken down, our characters return to Saltmarsh with the information they need to head into Ghosts of Saltmarsh Chapter 3: The Danger in Dunwater. New to Sly Flourish? If that's of any help. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. - Arena cutscene does not make sense. We really have to be comfortable thinking on our feet. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. The music choices are excellent. At the Kraken, there's an individual who divulges some quest info. For corrupted files solution should be to redownload everything and if there is temp folder in modules folder then dalete it. - No rations to loot from smugglers, despite full tables :p The Sinister Secret of Saltmarsh. For a fun twist, we can add a secret and clue to our game that the smuggled weapons found by the characters are actual weapons of King Skotti's armies. Quite good, very beautiful visually, though the resting system is pretty annoying. The Sinister Secret of Saltmarsh. What is its Sinister Secret? This module has a huge problem which is lack of direction. There will be conversation and exploration in pen and paper RPG style aplenty, as well as danger. Between clearing out the haunted mansion and taking on the Sea Ghost, we might have a downtime scene or session. I see the issue. save. There's no constable at the constabulary, no mayor at the townhall and so on. Learn where the smugglers are bringing the weapons. - no black market to sell my stolen traps to. The treasure in this ... Hidden in a secret cavity in the underside of the table … From there you'll have to decide how things might turn out given how the characters react to the situation. No, it is compiled. Sinister Secret of Saltmarsh 5th Edition D&D Notes: Treasure from the original module has not been directly converted over. - TYPOS: "Hight Priest" - Rules for Cleric at Server Entrance; "toan" - Minstrel Leader at Kraken. The town sits on the edge of a marshland known as the Mere of Dead Men. Brown (Author), Don Turnbull (Author) 4.6 out of 5 stars 18 ratings. by Mike Shea on 17 February 2020. Let your players know there will be a downtime scene or session ahead of the game so they can think about what their characters might do. - henchmen death is permanent.. even though clerics sell raise dead scrolls. Master Ian by day can be found at the Kraken. For instance, during the night most villagers won't spawn outside. When it works well, a fight on the Sea Ghost can feel like the one of the best action adventure movies we've seen. This EE module is a faithful adaptation of the old UK AD&D modules U1, U2 and U3 The Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy (yes, this isn't just one but three modules combined into a supermodule). I find it enjoyable to replay. Thanks you! Damn those peaceful towns! - Corporal Radric on the trip back has wrong conversation An agent of the Scarlet Brotherhood of course! Saltmarsh is very twisty and keeps ya on your toes. Archived. Addon. Players . Discussion . The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, beginning adventures with the AD&Dª rules. In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. I have attached a few screenshots from my solo and party playthroughs. You can read all of these articles here: Ghosts of Saltmarsh Session Zero; Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh Download the tlk file (cep260wog) and extract into your tlk folder. Product Information. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) Some crew might be sleeping. - some missing portraits (Tavern Patrons at Mermaid and Kraken, some militia) The Sinister Secret in Saltmarsh There is a sinister secret in Saltmarsh that we can begin to put into play with this hook. The problem disappeared in the later parts of the game.. somehow.. Dm Wise did his usual great job making great use of CEP placeables and NPCs. This is a good chance to fail forward. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. So where does this quest even start? Luckily, as hard as the situations can be in the caves and on the Sea Ghost, capture is a realistic option and escape is a fun approach to get out of it. EMBED. Thanks DM Wise & WoG Team for posting this up. This adds a potential conspiracy theory that somehow the King's forces are behind the arming of the lizardfolk against Saltmarsh. … Wait.. Could he equip the dire mace in natural weapon slot? - had problems with cleric as well. Players . I thought that a nice little introduction might be the old-school classic D&D adventures U1 - "The Sinister Secret of Saltmarsh". They may have less than average hit points. Great adventure for First Level characters. Posted by 12 hours ago. 1. - Ian Dyverlaw does not recognize he already told me about alchemist Review and DM tips for the classic AD&D module "The Sinister Secret of Saltmarsh." QA and miscellaneous comments: The characters have very much been brought to life and have great personality. Sanbalet can capture the characters and stick them in area 27 under guard. Perhaps I was too clever. The companion in Part 3 is also excellent. Skerrin has sent another agent to the haunted mansion, Ned Shakeshaft. the sinister silver edition of ghosts of saltmarsh is sold out! Gameplay. Yes, it was designed for party play and has been tested in a live PW environment. Then lost the spear I gave him.. The Sinister Secret of Saltmarsh is a wonderful adventure that helps us stretch a lot of DM muscles that we often talk about on this website and in Return of the Lazy Dungeon Master. This tends to come up as advice in every article I write for 1st level adventures and it's still just as important when running Sinister Secret of Saltmarsh. Will depend on how the characters and stick them in area 20, the smugglers and comments.: 7/12/19: Corrected a few other projects archive ( zip 7z RAR. Detail in another article, are a different type of D & D book! 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